VOID WARDEN – Realtime Character
Void Warden is a fully game-ready sci-fi commander developed for real-time production. The project covers the complete pipeline: high poly sculpting in ZBrush, animation-ready retopology, full map baking, PBR texturing in Substance 3D Painter, and final implementation inside a real-time engine with properly configured materials and emissives.
Proud of the final result and the work done with the team at Digi Studios.