Ultramarine Lieutenant – Game Ready Character
This project is a real-time game-ready character based on an Ultramarine Lieutenant from the Warhammer 40,000 universe. The goal was to create a high-quality production asset with a strong focus on shape language, clean topology, and real-time optimization.
I was responsible for the entire production pipeline, including high poly sculpting, low poly modeling, retopology, UV unwrapping, and texturing. Special attention was given to maintaining a balance between visual fidelity and performance for real-time applications.
The cloth elements were created in Marvelous Designer to achieve realistic fabric behavior and physically accurate folds. These assets were then integrated into the final character and optimized for real-time use.
The hair was created using a curve-based workflow, which was later converted into hair cards. These were generated and refined using FiberShop to achieve a clean and efficient real-time result.
The asset was rendered in Marmoset Toolbag for final presentation. It follows a fully real-time workflow and has been tested in Unreal Engine, including texture setup and shader configuration, ensuring compatibility with production pipelines.
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