Hikari Samurai
Real-time 3D character created entirely by me, from sculpting and modeling to texturing and rendering.
The character is based on a concept art and supported by extensive visual references to ensure authenticity and design consistency.
The hair was created using hair cards, achieving a balance between realism and optimization.
Clothing was designed and simulated in Marvelous Designer, refined in ZBrush, and textured in Substance Painter.
Final rendering was done in Marmoset Toolbag, with custom lighting, shading, and material setup.
This project focuses on anatomy, material definition, and achieving a realistic yet stylized look.