Megui is a stylized character based on the original concept “Megui” by Laura Boj. For this project, I completed the full 3D character workflow, including high-poly sculpting, game/animation-ready low-poly modeling, UVs, and PBR texturing.
The focus of this piece was to develop a clean and efficient asset with strong shapes, appealing stylization, and production-ready topology. Megui also includes functional accessories, such as a backpack and a bubble gun, designed to support both narrative and visual storytelling.
This project reflects my ability to translate concept art into polished 3D assets, adapt to different pipelines, and deliver models suitable for real-time engines as well as animation workflows.
Special thanks to Justin Conrad and his team for the 3D environment work.