Remnant of the Undying

Remnant of the Undying

A realistic character created with a strong focus on anatomy, skin detail, and believable materials, developed for real-time applications.

This character explores the idea of immortality as a curse — a body that persists far beyond its natural limits, where flesh decays but existence remains. The final result reflects a grounded, realistic interpretation, translating a 2D concept into a fully realized 3D character.

The hair was created using a curve-based groom workflow and converted into optimized hair cards, making the asset game-ready while preserving a natural silhouette and flow. The character is suitable for real-time rendering, animation, and modern game pipelines.

Inspired by concept art from Nuare Studio.
https://www.artstation.com/artwork/5dNoz
Key features:
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Viewer textures are compressed for real-time performance. Original texture resolution is higher.

Concept Art - By ©Nuare Studio

Concept Art - By ©Nuare Studio